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Lost planet 2 mods
Lost planet 2 mods













Does not control their homeworld's solar system.They are slow to trust other species, but diplomatic relations are not out of the question." "This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it. This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it. -1000 opinion towards any empire that controls our homeworld.The losers were driven into exile, and the winners secured total mastery over the planet. This society's current homeworld was disputed long ago by two cultures who fought a global war over the right to rule it. -100 opinion from corresponding Interstellar Exiles empire.An Interstellar Exiles empire will be spawned (or chosen from player-spawned empires, if an applicable one exists) somewhere in the galaxy.This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and have settled on a new world in a distant solar system. -100 opinion towards corresponding Contested Capital empire.A Contested Capital empire will be spawned (or chosen from player-spawned empires, if an applicable one exists) somewhere in the galaxy.If you want to customize the parent empire itself, just create them in the empire creator and give them the appropriate Homeworld trait (or staring system). Give them a Distant Origin trait (1-5, or Earth or Xarmir if you wish) and an appropriate origin (the four listed above, or one of the modded ones listed under Compatibility below) and the game will generate a system to accommodate this, possibly spawning a parent empire as well. Let's say you want multiple custom empires to share the same lost homeworld. By using these, you can further customize the nature of your homeworld and its inhabitants, should you choose for any to exist. There are twelve new species traits in this mod: seven Distant Origin traits (1-5, Sol, and Xarmir) and five Homeworld traits (1-5). Once again, you can customize some or all of these lost colonies in the empire creator. You will also uncover details about your ancient empire and how it met its demise. If you have the Remnants origin (and are not a Gestalt Consciousness, up to ten lost colonies of your species will be seeded across the galaxy for you to find through an event chain.The game will generate an appropriate Interstellar Exiles empire, or you can create your own in the empire creator and force-spawn it.

lost planet 2 mods

Those exiles have rebuilt their civilization on another world but have not forgotten their origin and your role in banishing them. If you have the Contested Capital origin, a backstory is created in which your civilization fought a global war over your homeworld, ultimately winning control of it and forcing the losers into exile among the stars.The game will generate an appropriate Contested Capital empire, or you can create your own in the empire creator and force-spawn it. Combining this with the new Vengeful Refugees civic creates an event chain aimed at re-conquering that lost homeworld. If you have the Interstellar Exiles origin, a backstory is created in which your population was forcibly expelled from your homeworld by an invading force, and eventually re-settled on a distant world.This is similar to how Lost Colony already works in vanilla, but with more possibilities in how your homeworld fared after you left. Exactly what you'll find there is a mystery, but locating it and potentially moving back in will yield rewards.

lost planet 2 mods

  • If you have the Lost Colony, Shattered Ring, Void Dwellers, or Calamitous Birth origins (or one of the modded ones listed under Compatibility below), a solar system will be spawned somewhere in the galaxy containing your species' true homeworld.
  • 1.2 Homeworld and Distant Origin traits.














  • Lost planet 2 mods